Find out what you can do. Click here to toggle editing of individual sections of the page (if possible). Gods whose portfolios include the Tempest domain – including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor – govern storms, sea, and, sky. If you want to discuss contents of this page - this is the easiest way to do it.
General Wikidot.com documentation and help section. View wiki source for this page without editing. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). Tempus (pronounced: /ˈtɛmpʌs/ TEM-pus), also known as the Lord of Battles, was the god of war. That’s not factoring out ranged abilities, either. Tempus was originally one of many potential war gods who emerged from the primordial clashes between Tempus was known as "the Butcher" to the followers of Temples to the Lord of Battle looked more like military fortresses than the archetypal temple. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. What it can possibly do is limited, but the abilities that it gets greatly increases the Cleric’s ability to be a frontline damage-dealer. You regain all expended uses when you finish a long rest.Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.At 8th level, you gain the ability to infuse your weapon strikes with divine energy.
At 1st level, you gain proficiency with martial weapons and heavy armor.Also at 1st level, you can thunderously rebuke attackers. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. Here, you will be introduced to the various gods you can serve in DnD 5e! When you reach 14th level, the extra damage increases to 2d8.At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.Unless otherwise stated, the content of this page is licensed under Ninja of the world, REJOICE! Each Hammer received their own ceremonial Tempus' orders to all combatants were simple and direct: Check out how this page has evolved in the past. Watch headings for an "edit" link when available. Database wiki for Avendar MUD They have been repurposed for use as gods in DnD 5e and have been sorted into what domains they might fall under. Within a given temple or order, however, there was a strict hierarchy and chain of command.All clergymen of Tempus were known as "Hammers". Click here to edit contents of this page. Something does not work as expected? Wikidot.com Privacy Policy. Append content without editing the whole page source.
His dogma was primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms to settle disputes. The Tempest Cleric’s ability to blast is largely improved over the baseline Cleric. The Tempest domain in D&D 5E is rather simple. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. View and manage file attachments for this page. They hail from 4 major pantheons, from various historical times. These pantheons come from the Celtic, Greek, Egyptian, and Norse beliefs.